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Terraria moon lord vs wand of sparking
Terraria moon lord vs wand of sparking









terraria moon lord vs wand of sparking

Becomes S tier if you limit yourself to only non-piercing/raining weapons and play on Master Mode For the Worthy, but that's so niche I don't consider it enough to move him upwards. Destroyer: Almost a challenge, but is hard countered by almost everything.Ocram: Imagine an eye of cthulhu rematch with lasers and higher numbers in a tier which already has a better and higher effort eye of cthulhu rematch with lasers and higher numbers.ĭ Tier: Not difficult, but I still have to actually put some effort in to defeat them.At least the head does adequate damage if you aren't careful, though, but you basically have to try to get hit by that in my experience. Eater of Worlds: Imagine being able to survive a boss even after running into it's body repeatedly.The only "challenging" thing about this boss is that he takes a long time to die, but when a boss has almost zero ability to hit their target this becomes nearly inconsequential. Skeletron Prime: 3 incompetent arms, one arm that is a worse version of Retinazer, and a head which doesn't move fast enough to hit a flying player with the weakest wing tier in the game (yes, even after the buff to his spin attack).Turkor the Ungrateful: YAAAAAAAY A BOSS WHICH SITS IN ONE PLACE AND SPAWNS TANKY HARPIES! I CAN'T BELIEVE HOW CREATIVE THIS IS! WHEEEEEEEEE.How do I get hit by this? Why does it get stuck so much? Even in the cramped quarters of his Temple he's still a pushover. He "enrages" on the surface but it changes almost nothing and still is probably the better option. Golem: Succeeds at being a hard mode King Slime even more than Queen Slime does.It's king slime, but he spawns slightly larger clones sometimes and his clones have a delay. King Slime: Imagine designing a boss around a player's complete lack of mobility in a game where mobility is readily available and easy to obtain.

terraria moon lord vs wand of sparking

Top of the tier is easier than the bottom.į Tier: Straight Trash and a complete pushover, I don't even have to think when fighting these guys. Ranking by expert because I can't stand playing without a dash and I've only completed one Master playthrough. Skeletron - Getting trapped means endless rage. Not very easy, huh?Įater of Worlds - I played Master mode on crimson. King Slime - The contact damage buff in master mode makes you die in about 4 hits.

terraria moon lord vs wand of sparking

The Regenerating hungries make you wish you either had an inferno potion or an Arkhalis / Terragrim. The Expert Wall of Flesh fight requires you to be far away to be safe. Wall of Flesh For Melee Players - Rage Inducing. Getting trapped in his skull makes you guaranteed dead. Wall of Flesh - If you are the 3 classes that are not melee, you are fine. Second phase though, It can give you a REAL panic attack.īrain of Cthulhu - There are 4 of them now? (Plus, the hungries inflict DEBUFFS) King Slime - Contact damage makes it more threatening, but doesn't change the battle.Įye of Cthulhu - First phase it the same. Wall of Flesh - Don't screw up that's all. Queen Bee - The hardest boss before the Wall of Flesh due to poison and speed. Skeletron - Just swing your sword at the target and dodge attacks. The only thing that makes it harder is teleportation. King Slime - Basically Slime AI but can Teleport, you have a 100% Chance winning as long as you are fast and far awayĮye of Cthulhu - Dashing is slow, also deals a "not a big deal amount" of damage in both phases.Įater of Worlds - The whole fight is completed by swinging your trusty sword at a body.īrain of Cthulhu - The whole fight is the same as the Eater of Worlds, minus the *insert large number here* extra body parts. Wall of Flesh using beenades - using beenades











Terraria moon lord vs wand of sparking